
Sconce
About the game:
You are in charge of keeping alive the only remaining light 🔥 capable of undoing the perpetual night. You must traverse a non-linear world, face horrors beyond sight and gather fuel for the light, in order to uncover the mystery that pushed the world into darkness.
Would you survive and save the humanity from the perpetual darkness?
Your light will run out. There's not time to waste.
Controls:
| Input | Action |
| W A S D | Move around |
| Shift | Run |
| Space | Jump |
| Escape | Pause game |
| Right click | Light up |
| Left click | Attack |
| E | Interact |
⚠️ While using Firefox🦊: Avoid Shift + Right click, you won't be able to survive against, there's a bug that wont let you.
For a better experience play it in Google Chrome, Safari or Edge.
Primary Mechanics
⬆️ Jumping: Ability to jump over objects.
⏩ Dashing: Moving faster horizontally at the cost of less radius light.
🔥 Illuminating: Areas are mostly dark, character light should illuminate the surroundings.
✨ Fuel: Light dims constantly over time and requires collectables to increase its duration and radius.
💥 Attacking: Using the light the player can attack and hurt enemies.
Secondary Mechanics
⛓️💥 Breakables: Obstacles can be destroyed to unlock areas of discover collectables
🔆 Spotting: Certain enemies cannot be harmed, Illuminating them can push them away for a small amount of time
Game made for Pirate Software - Game Jam 17. With a 15 day due date. July 2025.
Theme: Only one
Team:
Development:
Art:
Sara: Visual graphics
Matei: Music and Sound Effects
Orange: Story
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Author | Valkrom |
| Genre | Platformer |
| Made with | Godot, Adobe Illustrator |
| Tags | artgame, Hand-drawn, Horror, Metroidvania |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard |




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